NUIWBP asset workflow
Create UI assets directly inside Unreal and keep authoring tied to the editor.
Roadmap / NUI Framework
An Unreal-native, source-authored UI framework designed to make structure easier to write, review, preview, diagnose, and connect inside the Unreal Editor.
Authoring model
The Unreal asset that owns authored source, the compiled model, diagnostics, preview data, resources, and Event Graph-facing hooks.
The source language used to describe screens, components, layout, visual properties, resources, and command names.
Parses and validates source, checks components and properties, syncs resources, and stores the compiled NUI runtime model on the asset.
Renders the compiled model inside Unreal so creators can inspect layout, resources, and UI changes without leaving the editor.
Handles behavior exposed from compile, including commands, clicks, value changes, and gameplay or UI logic integration.
Internal authoring build
Registry status describes internal syntax availability, not a public stable release.
Create UI assets directly inside Unreal and keep authoring tied to the editor.
Write UI structure in source using the current NUI Script V2 language surface.
Compile the asset and preview the updated UI inside the Unreal editor.
Connect UI behavior through the same asset's Event Graph.
Supported components are registered and documented through a structured component surface.
Component pages, categories, property tables, examples, and status badges are being built into the documentation.
Compiler feedback and validation are part of the authoring loop; clearer diagnostics and source mapping continue to develop.
Unreal-native RHI and vector-rendered UI support where currently implemented; this is not a blanket rendering claim.
UI layout and component structure are written in readable source for easier review and iteration.
Current documentation covers Common, Layout, Input, Scroll/List/Data, and partial Popup/Selection direction.
Explicit source-authored structure creates an architectural foundation for future assistance and automation; assistance itself is not presented as shipped.
Planned alpha scope
Alpha direction focuses on making the source-authored workflow understandable, repeatable, documented, and practical for real Unreal projects.
Future expansion
Broaden the supported component surface while keeping each component documented and validated.
Expand visual authoring with Unreal-native resource, material, and effect-driven UI surfaces.
Improve the preview loop so creators can inspect UI changes faster inside Unreal.
Make compile errors, warnings, and source locations easier to understand and act on.
Provide practical patterns for menus, settings, HUD elements, lists, and repeated layouts.
Expand layout options while keeping structure readable in NUI Script.
Support future editor assistance through explicit, source-authored UI structure.
Enable safer automation because the UI can be inspected and modified as structured source.
Keep NUI aligned with Unreal-native rendering, editor workflows, and project behavior.