Nordicode Studio

Documentation

Technical documentation for Nordicode Studio tools. Learn the concepts, workflows, setup direction, and product philosophy behind our Unreal-native toolset.

NUIWBPNUI Script V2CompilePreviewEvent Graph
LandscapeViewport brushEdit LayersProcess layersMasks

Product documentation

NUI Framework

Source-authored UI tooling for Unreal Engine.

NUI uses NUIWBP assets and NUI Script V2 to create a fast compile-and-preview workflow inside the Unreal editor, with Event Graph behavior where Unreal users expect it.

Nordicode Terrain Tools

Planned Unreal-native terrain authoring.

Terrain Tools is currently a product vision. Its planned direction covers viewport brush interaction, native layer/edit output, shaping, process layers, masks, and worldbuilding support.

Documentation status

Documentation is being expanded as Nordicode Studio tools move toward public release. Some sections may describe concepts, architecture, planned workflows, or development direction before full production examples are available.

The documentation should be accurate about what exists now and what is planned. Unfinished tools are not presented as finished public features.

Core areas

The documentation is organized around the workflows and technical surfaces that define Nordicode Studio tools.

  • Unreal-native workflows
  • NUI Script and source-authored UI
  • NUIWBP asset workflow
  • Compile, preview, and diagnostics
  • Landscape edit-layer terrain tools
  • Brush-based terrain authoring
  • Process layers
  • Terrain masks
  • Product roadmaps
  • FAQ

Next steps

Choose a product area to begin. NUI Framework documentation focuses on source-authored Unreal UI workflows. Terrain Tools documentation records planned terrain authoring direction inside Unreal Engine.