Nordicode Studio product

Terrain Tools

A planned Unreal-native terrain authoring toolset focused on terrain and worldbuilding workflows inside Unreal Engine.

02Terrain authoringProduct vision / planned
Planned directionUE 5.8+ target
Planned-direction visualization. Not product footage.

Inside the workflow

Shape the world where the world is being built.

The planned direction combines viewport brush workflows, terrain shaping, masks, and native layer/edit output so worldbuilding work can stay close to the scene it shapes.

Currently in product planning with Unreal Engine 5.8+ as a target direction, not finalized support.

Authoring model

The planned foundation.

These areas describe product intent and must not be read as shipped functionality.

01

Viewport brush workflow

Planned direct terrain shaping in the editor viewport and its production context.

02

Native layer/edit output

Planned output aligned with native layer and edit workflows.

03

Shaping and masks

Planned terrain forms and masks through focused authoring tools.

04

Worldbuilding support

Planned support for keeping terrain decisions close to worldbuilding work.

Product direction

What this work continues toward.

Extended terrain direction

Mesh terrain support and process-layer direction remain part of the product path.

Follow the roadmap