Viewport brush workflow
Planned direct terrain shaping in the editor viewport and its production context.
Nordicode Studio product
A planned Unreal-native terrain authoring toolset focused on terrain and worldbuilding workflows inside Unreal Engine.
Inside the workflow
The planned direction combines viewport brush workflows, terrain shaping, masks, and native layer/edit output so worldbuilding work can stay close to the scene it shapes.
Currently in product planning with Unreal Engine 5.8+ as a target direction, not finalized support.
Authoring model
These areas describe product intent and must not be read as shipped functionality.
Planned direct terrain shaping in the editor viewport and its production context.
Planned output aligned with native layer and edit workflows.
Planned terrain forms and masks through focused authoring tools.
Planned support for keeping terrain decisions close to worldbuilding work.
Product direction
Mesh terrain support and process-layer direction remain part of the product path.
Follow the roadmap