Studio roadmap

Follow the work as it takes shape.

The roadmap separates NUI's internal authoring build, Terrain Tools product planning, and future studio directions. Status language is conservative by design.

NO FIXED DATESDirection without release promises

Product focus

Two tools at different stages.

NUI has an internal authoring build. Terrain Tools remains a planned product vision.

01
Source-authored UI

NUI Framework

Internal authoring build

An Unreal-native, source-authored UI authoring framework built to make interface structure easier to write, review, preview, and connect inside Unreal.

Currently developed and tested against Unreal Engine 5.7.4.

  • NUIWBP assets
  • NUI Script V2
  • Compile and preview
  • Diagnostics and behavior
View the full NUI roadmap
02
Terrain authoring

Terrain Tools

Product vision / planned

A planned Unreal-native terrain authoring toolset focused on terrain and worldbuilding workflows inside Unreal Engine.

Currently in product planning with Unreal Engine 5.8+ as a target direction, not finalized support.

  • Viewport brush workflow
  • Native layer/edit output
  • Shaping and masks
  • Worldbuilding support
View the full Terrain roadmap

Future tool directions

Planned beyond the current product focus.

High-level studio directions only. Engine targets and release plans are not finalized.

01
Planned / engine target Not finalized

Inventory Manager

A planned Unreal-native inventory tooling project focused on structured item workflows, editor-friendly setup, and reusable gameplay-facing inventory systems.

02
Planned / engine target Not finalized

Save Manager

A planned Unreal-native save workflow tool focused on clearer save slot structure, player/world state handling, and practical Unreal project integration.