Terrain Tools

Brush Tools

Brush Tools documentation will cover viewport brush based terrain editing for playable terrain and believable custom Landscape shaping.

Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.

Brush authoring

Brush tools are planned for direct terrain edits in the Unreal viewport, reducing detours through external heightmap export and reimport loops where practical.

Specialized terrain work

Documentation will cover tools for terrain preparation around roads, settlements, paths, valleys, rivers, cliffs, flattening, naturalization, and terrain masks.

Local refinement

A key goal is local refinement. Terrain Tools should support edits that are easier to adjust than broad actor or stamp workflows when shaping custom playable spaces.

Next steps