NUI Framework
Layout
Layout documentation will explain how NUI Script V2 expresses UI structure and arrangement inside a NUIWBP asset.
This section is a planned reference area for layout concepts, constraints, examples, and diagnostics.
Layout purpose
Layout in NUI is part of the source-authored structure. The documentation will describe how authors define hierarchy, arrangement, repeated patterns, and supported layout properties.
Preview feedback
The compile-and-preview loop is important for layout work. Authors should be able to change structure, compile, and inspect the result in the Unreal editor.
Source maps
Source maps and diagnostics are expected to help connect layout issues back to the authored source, making mistakes easier to find during iteration.