NUI Framework
Getting Started
This section will cover the first NUI workflow: creating a NUIWBP asset, authoring NUI Script V2 inside Unreal, compiling the asset, previewing the result, and connecting behavior through the Event Graph.
Setup documentation is being expanded as release-facing examples are prepared.
First workflow
The first workflow centers on the asset, not an external project. A user starts with a NUIWBP asset, writes source-authored UI structure in the editor, then compiles and previews the result inside Unreal.
- Create a NUIWBP asset.
- Open the NUI editor surface.
- Write NUI Script V2 for the UI structure.
- Compile the asset.
- Review diagnostics if compilation fails.
- Preview the compiled UI inside Unreal.
Behavior
NUI keeps behavior where Unreal users expect it. After structure is compiled, interaction and project-specific behavior can be connected through the asset's Event Graph.
Documentation direction
This section will expand with installation notes, asset creation steps, editor surface reference, compile behavior, preview expectations, and diagnostic examples.