Terrain Tools
Landscape Edit Layers
Landscape Edit Layers documentation records one planned native layer/edit output path for editable terrain workflows.
Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.
Layer-based output
The product direction includes native layer/edit output, with Landscape Edit Layers as one planned path for keeping terrain changes inside Unreal workflows.
Non-destructive direction
The toolset should support non-destructive terrain workflows where practical. Documentation will be specific about what can be edited, recomputed, or refined for each workflow.
Reviewing output
Layer documentation will cover how outputs are organized so terrain changes can remain understandable during iteration and review.