Terrain Tools

Process Layers

Process Layers documentation will cover terrain operations that prepare, refine, or derive terrain data for custom worldbuilding workflows.

Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.

Process Layer role

Process layers are a documentation area for terrain processing workflows such as flattening, naturalization, erosion-inspired refinement, mask preparation, and terrain cleanup.

Terrain masks

Terrain masks can support material direction and future PCG-assisted world dressing. The documentation will keep masks grounded in terrain authoring and treat world dressing as a support workflow.

Workflow composition

Process Layer documentation will explain how brush edits, layer outputs, masks, and later dressing workflows can fit together without forcing creators out of Unreal.

Next steps