Terrain Tools
Getting Started
Getting Started documentation will orient creators around the planned editor workflow, terrain targets, viewport brush interaction, and native layer/edit output.
Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.
Editor plugin workflow
Terrain Tools is planned as Unreal Engine editor tooling. Landscape is one intended target while the broader direction also includes native layer/edit and mesh terrain research.
First edit
The first documented workflow will focus on selecting a Landscape, choosing an appropriate brush-based tool, editing directly in the viewport, and writing results to an edit layer.
Workflow boundaries
The documentation will be clear about what is editor tooling, what is Landscape output, and what belongs to future material or PCG-assisted world dressing workflows.