Terrain Tools
Roadmap
The Terrain Tools roadmap documents product direction without presenting planned systems as finished public features.
Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.
Current focus
The current planning focus is Unreal-native terrain authoring: viewport brush interaction, native layer/edit output, specialized terrain tools, process layers, and terrain masks.
Planned expansion
Future documentation areas may include material mask workflows, PCG-assisted world dressing support, and broader worldbuilding workflows for vegetation, rocks, and ground clutter.
Product boundaries
Terrain Tools keeps its focus on Unreal-native terrain authoring inside the editor. World dressing support remains a future extension of terrain data and masks, not the center of the product.