Terrain Tools

Roadmap

The Terrain Tools roadmap documents product direction without presenting planned systems as finished public features.

Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.

Current focus

The current planning focus is Unreal-native terrain authoring: viewport brush interaction, native layer/edit output, specialized terrain tools, process layers, and terrain masks.

Planned expansion

Future documentation areas may include material mask workflows, PCG-assisted world dressing support, and broader worldbuilding workflows for vegetation, rocks, and ground clutter.

Product boundaries

Terrain Tools keeps its focus on Unreal-native terrain authoring inside the editor. World dressing support remains a future extension of terrain data and masks, not the center of the product.

Next steps