Terrain Tools

Terrain Workflows

Terrain Workflows documentation will organize common custom terrain tasks such as roads, settlements, valleys, rivers, cliffs, masks, and playable terrain preparation.

Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.

Playable terrain

The planned workflow focuses on terrain shaped for play, traversal, composition, and worldbuilding, with specialized tools for terrain that needs local control.

Roads and settlements

Road and settlement workflows are expected to involve flattening, grading, local shaping, layer output, and follow-up naturalization so terrain can remain believable after functional edits.

Masks and dressing

Terrain masks can become useful inputs for materials and future PCG-assisted world dressing. Documentation will describe those connections as support workflows rather than the center of Terrain Tools.

Next steps