Terrain Tools

Editor Mode

Editor Mode documentation will explain where Terrain Tools lives inside Unreal and how its terrain authoring surfaces fit into Landscape workflows.

Product vision / planned. Terrain Tools is currently in product planning; the workflows documented here are intended direction, not shipped functionality.

Mode purpose

A native editor mode is planned as the home for focused terrain authoring tools, with direct viewport work and explicit apply and undo behavior.

Viewport interaction

The planned interaction model centers on viewport brushes. Documentation will describe controls, target selection, layer output, preview, and expected edit feedback.

Tool organization

Tools will be documented by workflow purpose: roads, settlements, flattening, naturalization, valleys, rivers, cliffs, masks, process layers, and terrain preparation.

Next steps